
Skill Tree For The Thunder Breathing Style
"I hate myself more than anyone. I always think I have to get my act together, but I end up cowering, running away, sniveling. I want to change. I want to be a competent person."
- Zenitsu Agatsuma
Overview
Thunder Breathing (

Zenitsu using Thunder Breathing
Thunder Breathing's moveset revolves around teleporting and doing M1s to start very deadly combos. Most of the moves do low damage but are easy to hit. Thunder also has 2 moves that teleport around the target allowing for another M1 combo, Rice Spirit and Thunder Swarm. To balance this out, most of the moves are blockable if they can combo extend(e.g Thunder Swarm, Rice Spirit).Thunderclap and flash works perfectly for a bloody combo ender. Thunder breathing comes with a normal cost, requiring 12 skill points to unlock all the moves.
Location
At the left side of the Coast Forest, beside a Wisteria Tree, there is a house. Inside the house an old man named Kujima (Retired Thunder Hashira and trainer of Zenitsu himself, real name is Jigoro Kuwajima) will teach you the Thunder Breathing after you complete a few tasks for him.
Obtaining the Breathing
First Quest: Give the trainer 20 soups from Okuyia Village (Equivalent to 400 Yen).
Second Quest: Deliver a letter to a man named Marrone, in the Slayer Corps Headquarters. Marrone can be found in front of the hotel/inn in the Slayer Corps, where he will provide a strange line of text.
Third Quest: Give the trainer 4,000 Yen
The total cost to finish all tasks and learn Thunder Breathing: 4,400 Yen
Breathing Style Relationship Chart
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Breathing Moves
- Passive - Generates electricity into your sword, thus increasing stun duration.
- First Form: Thunderclap and Flash (
壱 ノ型 霹 靂 一 閃 Ichi no kata: Hekireki Issen?) - The user unsheathes their katana, dashes forward at blinding speeds and decapitates their opponent faster than they can react, before sheathing it back. This technique is extremely reminiscent of Iaijutsu and its movements are described to be akin to "lightning ripping through the air". This move does not have Hyper Armor, and is recommended to use it from a distance in order for the move to not be cancelled.
Deals 35 damage with a cooldown of 25 seconds. [Auto-Execute] [Guard Break]
- Thunderclap and Flash, Six Fold (
霹 靂 一 閃 ・六 連 Hekireki Issen, Rokuren?) - Also known as First Form: Six Roku in-game; An extension of the Thunderclap and Flash technique created by Zenitsu. The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of their dashes. This technique seems to automatically hit the closest entity within the user's vicinity and it takes mostly all of the breathing bar.
Deals 40 damage with a 60 second cooldown, has a range of about 300 studs. [Lock-On/Auto-Aim] [Blockable]
- Second Form: Rice Spirit (
弐 ノ型 稲 魂 Ni no kata: Inadama?) - After a short delay, the user hits the target multiple times. This move does not knockdown the target, but allows you to combo extend. This move teleports you onto the enemy at a short range instead of using the swarm in place, which the move Thunder Swarm does. This move does nothing unless you are close to your target.
Deals 20 damage with a 50 second cooldown with a range of about 50 studs. [Blockable] [Auto-Aim] [I-frames]
- Third Form: Thunder Swarm (
参 ノ型 聚 蚊 成 雷 San no kata: Shūbun Seirai?) - The user surrounds the enemy with waves of arched lightning and attacks them from all directions.
Deals 20 damage with a 35 second cooldown. [Blockable] [I-frames]
- Fifth Form: Heat Lightning (
伍 ノ型 熱 界 雷 Go no kata: Netsu Kairai?) - The user unleashes a long-ranged upward sword slash that releases a projectile of lightning sparks that bursts upon contact. This is almost as similar as Obscure Spear.
Deals 15 damage with a 50 second cooldown, has a range of about 400 studs. [Unblockable] Note: Heat Lightning must be aimed with the mouse as using the technique with third person camera lock on will not work and instead just instantly bursts onto you.
Demonstration
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Combos
- M1 x3, Third Form, M1 x3, Second Form (Immediately after M1), M1 x3, Thunderclap and Flash (If you have Kendo Mastery, add 1 extra hit to every M1. M1 x3 -> M1 x4)
- M1 x3/4, Fifth Form,
- 3x M1s, 2nd Form, 4x M1s, 3rd Form, 4x M1s, Thunder Clap (insta kill if kanroji) (careful not to get stuck in the ground after using Rice Spirit)
- Rush, Thuderswarm, M1x3, Thuderclap and flash, Rush, M1x3, Rice spirit
- M1x3,third form,M1x3, second form, (Immediately after M1), M1x3, move back a little and shotgun, then thunderclap and flash.(If you have Kendo Mastery, add 1 extra hit to every M1)
Pros
- Great combo potential, can do lots of damage using 1 full breathing bar.
- Has lots of range.
- Passive allows for more breathing room between combo extensions.
- First Form guarantees a hit and has a very long range.
- Second Form locks onto the enemy and cannot be evaded, only blocked.
- Very useful for player/demon hunting and bosses beacause of its high Damage and knockback.
- Thunderclap and Flash's direction can be changed while it is charging up, meaning you can track your opponent's movements or predict them.
- Third Form and Second Form both allow you to use another M1 combo if the last hit of the move hits.
- Fifth form is very easy to land at targets, even if they are moving.
- Punish moves if people get too close (e.g Thunder Swarm or Thunderclap and Flash).
- Six Roku and Rice Spirit can be used in the air making it harder to punish.
- Great choice for PvP and PvE
- Thunder swarm is instant so you can block your opponent's attacks then immediatly use thunder swarm and it works perfectly as a counter in the listed way.
- You can jump up and use Rice Spirit and you can catch your opponent off guard and free dmg.
- Great for crowd control
Cons
- Moves do little damage with relatively high cooldown.
- First form can't be blocked, but Six Roku is easy to counter.
- Fifth Form is hard to aim and requires you to exit shift lock, which the enemy can take advantage of.
- Highly requires M1s to start combos, and is very hard if you are not able to do so.
- Very long cooldowns.
- Both the First and Fifth Forms use up almost all your breathing
- First Form Six Roku after being blocked has endlag, letting your opponent hit you after.
- All moves that combo extend are blockable, so M1s are everything.
- All of the moves that have a cast delay are cancellable, and no guaranteed hits as no moves have hyperarmour.
- No iframes, if you get stuck in a combo you stay there and get the full damage.
- You can get stuck underground if you use Rice Spirit on a enemy.
- You still have a hitbox while using Six Roku, Rice Spirit, and Thunder Swarm even if your player model isn't visible.
- Six Roku autotargets instantly, meaning anyone closest to you will be struck in their exact position, meaning they might be someone you didn't mean to hit and you won't know until after, or they might dodge while you're dashing instead of blocking and take advantage of endlag.
- Enemies can easily shotgun you when you are trying to use Thunderclap and Flash or Six Roku.
- May hit others accidently.
Notes
- If you obtain Thunder Breathing as a Hybrid the lightning effect will change to black and white, though there are still some yellow and blue effects left out.
- You can craft a Dark Thunder Nichirin with Dark Thunder Essence.