Info[]
Breathing Styles (
Usually, Breathing Styles have four to five skills, but some of them can range up to six to eight. However, you cannot use a Breathing Style technique if your total concentration breathing gauge is empty (the white bar that is beside the player's avatar), in order to restore the breathing bar, you'll have to press and hold G until the bar is full/partially full, you don't have to hold it all the time since it locks you from swinging your sword, dashing, unsheathing, etc., another thing is that every breathing techniques(depending on your Breathing Style) requires a specific amount of the breathing bar in order to execute the technique (e.g: Water Breathing's first form requires 35% of the breathing bar).
You can acquire a Breathing Style from a trainer/cultivator by doing tasks for them. However, you cannot learn more than one breathing style, but if you desire to try the other breathing styles, you can reset your breathing style by drinking a potion called "Breath Indict" that can be acquired from the Black Merchant and then, find another cultivator that specializes in their breathing style they teach. I would like to mention that some Breathing Styles requires a specific amount level, and prestige in order to unlock it, otherwise the cultivator NPC isn't going to interact with the player. There is one breathing style that requires the player to become a Hybrid other than just having a high level and one prestige. Furthermore, some Breathing Styles will grant the player a special weapon that is exclusive only with the breathing style they're bundled with, but it does prohibit them from crafting new Nichirin Swords after learning the breathing style and obtaining its weapon, the only way to get rid of the weapon is by drinking the Breath Indict.
List of Breathing Styles[]
Currently, there are Fourteen Breathing Styles in the game so far.
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| Sun |
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| Water |
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| Moon |
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| Flame |
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| Thunder |
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| Stone |
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| Wind |
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| Flower |
| Serpent |
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| Love |
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| Sound |
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| Beast |
| Mist |
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| Insect |
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Completion List[]
- Beast Breathing requires 13 skill points. (For Max Beast with See Through World + Max Kendo, you will need 69 skill points.)
- Flower Breathing requires 12 skill points. (For Max Flower with See through World + Max Kendo, you will need 68 skill points.)
- Flame Breathing requires 12 skill points. (For Max Flame with See Through World + Max Kendo, you will need 68 skill points.
- Insect Breathing requires 9 skill points. (For Max Insect with See Through World + Max Kendo, you will need 65 skill points.)
- Mist Breathing requires 12 skill points. (For Max Mist with See Through World + Max Kendo, you will need 68 skill points.)
- Moon Breathing requires 33 skill points(For Hybrid(s) only). (For Max Moon Hybrid, you will need 89 skill points.)
- Sun Breathing requires 43 skill points(35 if you have Kamado). (For Max Sun with See Through World + Max Kendo, you will need 98 skill points without Kamado and 90 skill points with Kamado.)
- Thunder Breathing requires 12 skill points. (For Max Thunder with See Through World + Max Kendo, you will need 68 skill points.)
- Sound Breathing requires 21 skill points. (For Max Sound with See Through World + Max Kendo, you will need 76 skill points.) https://youtu.be/zy84BbnqrZA?si=Z7SEAwivT0hMYg5O for more info
- Water Breathing requires 12 skill points. (For Max Water with See Through World + Max Kendo, you will need 68 skill points.)
- Wind Breathing requires 12 skill points. (For Max Wind with See Through World + Max Kendo, you will need 68 skill points.)
- Love Breathing requires 17 points. (For Max Love with See Through World + Max Kendo, you will need 73 skill points.)
- Serpent Breathing requires 12 points. (For Max Serpent with See Through World + Max Kendo you will need 68 skill points.)
- Stone Breathing requires 14 points. (For Max Stone with See Through World + Max Kendo you will need 70 skill points.)
Hybrid completion list[]
it should be known that the hybrid body requires a total of 55 skill points including kendo mastery
to calculate what level you would need for max hybrid breathing take 65+ (the total breathing move requirements)
Demonstration[]
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Trivia[]
- Every Breathing Styles are derivatives of the first Breathing Style, Sun Breathing. Even Moon Breathing, too.
- The names of Breathing Styles are very strict. For example, Flame Breathing should never be referred to as Fire Breathing.
- Every Breathing Styles makes use of Total Concentration Breathing practiced and taught by members of the Demon Slayer Corps and are used in combat by Demon Slayers.
- The majority of known Breathing Styles mimic a certain element of nature (i.e. flame, water and wind) and replicates it with the user's movements, techniques and abilities. The weapon attacks of Demon Slayers who use Breathing Styles are also longer ranged, possibly due to shockwaves or air pressure generated from their weapon itself when swinging and striking.
- New Breathing Styles are always being created to suit a Demon Slayer's combat needs, which results in new weapons being utilized in demon hunting (i.e. flails and whips). Such Breathing Styles embody a bigger variety of concepts, like animals, plants and emotions (i.e. serpents, flowers and love).
- When a Slayer is utilizing a Breathing Style, users automatically visualize themselves manipulating the subject behind their style, making it seem as if they were using magic, though those that are less apt and proficient in their style will visualize less than one who is.
- Prior to Update 2.65, Beast Breathing had icons of boar heads as temporary icons.
- Beast, Sound and Stone are the only Breathing Styles that utilizes dual-wielding.
- The cultivator of Wind Breathing, Grimm, bears a faint yet similar resemblance to Sanemi Shinazugawa.
- Additionally, the identity of the real cultivator of Wind Breathing(Sanemi and Masachika's mentor) is unknown, implying that Grimm's a fanmade character.
- Kujima's full name is Jigoro Kuwajima.
- Both Urokodaki & Grimm are the only known retired Hashiras to appear in the Demon's Storyline.
- Mostly all Breathing Style forms are either from the source material or fanmade forms/techniques. Or perhaps, fanmade forms with canonical names.
- Moon Breathing is technically a Blood Demon Art since Kokushibo infused his "Crescent Moon Blades" BDA into his Moon Breathing in order to enhance its lethality even further as centuries pass by, continuously improving his swordsmanship.
- Mist Breathing's Sixth Form is a reference to Vergil's infamous Judgment Cut technique from the Devil May Cry series.
| “ | "No matter how many people you may lose, you have no choice but to go forward. No matter how devastating the blows may be." |
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— Tanjiro Kamado
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Info[]
Tanjiro Kamado as seen in game.
Tanjiro Kamado, inheritor and user of Sun Breathing.
Sun Breathing or Hinokami Kagura (
How to Obtain[]
To obtain this breathing style, you must talk to Tanjiro, who is located in the Coast Forest, near the border of the Frosty Forest. He can be seen overlooking a beach.
Here is a video that shows you how to find him: https://www.youtube.com/watch?v=B1uczlLg8IA
Requirements for Sun Breathing:[]
- Prestige 1
- Level 50+
Slayers can get Sun Breathing without doing any further quests. Completing the breathing skill tree costs 43 Skill Points, making maxing out all skill trees with Sun Breathing hard and costly with a cost of 99 Skill Points, or 91 Skill Points with Kamado family, requiring Prestige 10 or Prestige 9 with Kamado family.
Breathing Style Relationship Chart[]
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| Sun |
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| Water |
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| Moon |
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| Flame |
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| Thunder |
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| Stone |
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| Wind |
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| Flower |
| Serpent |
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| Love |
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| Sound |
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| Beast |
| Mist |
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| Insect |
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Breathing Skills[]
The Sun Breathing skill tree, it looks like a sword if you think about it -Kaulan
Note: Using Sun moves as a non-Kamado player will lose 10 HP, losing 80 HP in total if the player has used all moves.
- Passive - When breathing, your Nichirin Sword starts to ignite with fire, which sets opponents ablaze on hit, dealing burn damage over time.
(Deals same damage as Flame's Passive; doubled against Demons.)
- Dance of the Fire God (
火 ノ神 神楽 Hinokami Kagura?) - The user does a series of 3 slashes, start with one forward slash, followed with another slash that slightly nudges the user forward a bit, then finish up with another forward slash that knocks down the opponent. This move is automatically obtained if the player have the Kamado family.
Deals 10 damage the first 2 slashes, last slash deal 30 damage with a 40-second cooldown and consumes 60% of the breath bar. [Hyperarmor] [Blockable]
- Sun Counter (
日 の反 撃 Hi no Hangeki?) - The user enters a stance. If the user is attacked in this stance, the user will create a fire tornado which knocks opponents back. This move is similar to Flame Breathing's Blooming Flame Undulation combined with Water Breathing's Whirlpool.
Deals 36 damage with a 50-second cooldown and consumes 5% of the breath bar. [Counter]*Flash Dance (
- Burning Bones, Summer Sun (
灼 骨 炎 陽 Shakkotsu En'yō?) - The user swings their blade in a circular motion around them, creating a horizontal ring of fire that lasts around 4 seconds. Anyone in this ring of fire will be stunned and take damage over time. This move is a good combo starter.
Deals 25 total damage with a 50-second cooldown and consumes 60% breath bar. [Guard Break]
- Clear Blue Sky (
碧 羅 の天 Heki-ra no Ten?) - The user swings their blade in a circular motion, creating a vertical ring of fire. This move is similar to Water Breathing's Water Wheel,
Deals 30 damage with a 30-second cooldown and consumes 50% of the breath bar. [Guard Break] [Auto-Execute]
- Fake Rainbow (
幻 日 虹 Gen'nichi Kō?) - The user removes stun and disappears into a rainbow-colored mist providing I-frames. This move is similar to Dance of the Centipede and Scattering Mist Splash, thus it is useful for escaping combos.
1-minute cooldown and consumes 10% of the breath bar. [I-frames]*Beneficent Radiance (
- Sun Halo Dragon Head Dance (
日 暈 の龍 ・頭 舞 い Nichiun no Ryū Kaburimai?) - The user launches themselves and their target high into the air in a twirling motion and then delivers an overhead strike to the opponent, sending them down on the ground similar to Shockwave Art's Flying Planet Thousand Wheels. This move can be used as combo ender and great at punishing opponents using Rush.
Deals 60 damage with a 1-minute cooldown and consumes 90% of the breath bar. [Hyperarmor] [Guard Break]
Demonstrations[]
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Pros[]
- High damage, especially against demons.
- Has many guard breakers.
- Has an extremely reliable I-frame move to escape combos.
- Deadly combos that are easy to pull off.
- Has many deadly combo extenders and enders.
- No need to reset breathing to get.
- Burning Bones Summer Sun Is one of the MOST reliable combo starters or extenders.
- Has an auto-execute move.
- Has a counter move which takes very little of the breath bar.
Cons[]
- Most of the moves drain a large portion of your breath bar.
- Requires an intense grinding.
- Its one of two breathing styles you cannot have as a Hybrid (The other one being Wind Breathing)
- Most moves have delays or high-end lag.
- Most moves have mid-high cooldowns.
- Non-Kamado players with Sun now lose 5 HP per move. (40 in total)
- Its more reliable when having Level 10 breathing.
- The counter is one of the worst counters in game.
Notes[]
- You can use Flash Dance to bypass the demon hideout barrier
- Despite being very powerful it can't be used properly until way later in the game
- It's more reliable and helpful with Kendo Mastery
- Dance of The Fire God can be subject to glitches, causing it to fail to do damage. In addition to a bad connection, it can also prevent you from completing your combos due to it launching you far forward.
- The reason behind Sun's nerf (-5 HP per one skill) is that the team is making the terrain ready for a Sun/Moon and Kamado rework.
- It is said that two of Sun Breathing's skills, as well as some as moon breathing skills, will be reworked.
- At any level of prestige, you must be level 50 to be able to interact with Tanjiro.
- If you have the Kamado family, you may have to rejoin to refrain from spend the 8 required skill points.
- If you have a breathing that automatically comes with a custom nichirin (Sound, Love, Insect, Beast) and do not use a breath indict while getting sun you will keep the nichirin (you only keep one nichirin if do this with sound/beast).
Combos[]
If you have kendo mastery, add an extra M1 to each M1 combo. If you have lunge, use it before M1 combos if possible.
- M1x3, Dance of the Fire God, Burning Bones on the opponents, breath, M1x3, Dragon Sun Head Halo Dance.
- M1x3, Burning Bones, breath, M1x3, Beneficent Radiance, rush, M1x3, shotgun/M2.
- M1x3, Burning Bones, breath, M1x3, Dance of the Fire God, breath, M1x3, Beneficent Radiance, rush, M1x3, shotgun/M2.
- M1x3, Burning Bones, step back, Flash Dance.
- M1x3, Burning Bones, breath, M1x3, Dance of The Fire God, M1x3, M2, Clear Blue Sky.
- M1x3, Burning Bones, breath, M1x3, Dragon Sun Halo Head Dance, breath, Clear Blue Sky.
Here is a short guide for how to combo: https://www.youtube.com/watch?v=b48WoAUGLg8
Trivia[]
- In the manga and anime, Clear Blue Sky isn't a vertical spinning slash rather a 360° slash with the user, spinning their body in a horizontal manner.
- Flash Dance's real name is Dancing Flash; a modification of its real counterpart, "Dance", where the user infuses Thunderclap and Flash's technique with it by inhaling huge amounts of oxygen, increasing the pumping of blood through the entire body, focusing it on the legs, and releasing it all to assault the target with a slash.
- Every single known Breathing Styles are derivatives of Sun Breathing, including Moon Breathing.
- The blade color of Sun Breathing users is always black, and a black-colored Nichirin Sword is considered to be a bad omen that the Demon Slayer will never go very far (due to dying before much can be learned about the blade).
- The passing of Sun Breathing as a Kagura draws heavily from Shintō mythology. In Japanese folklore, famous tales in the "Nihon Shoki" and "Kojiki/Furukotofumi" explain that the Kagura ritual originates when Amaterasu, the goddess of the sun, retreated into a cave, plunging the world into darkness. In response, Ame-no-Uzume, the goddess of revelry and dawn, danced outside the cave to entice the sun goddess out. From these events, the Kagura was born, a ritualistic dance that honors Kami (Gods and ancestral spirits). Likewise, Sun Breathing was disguised as a Kagura and passed down as the Hinokami Kagura.
- It is implied that the reason Flame Breathing should never be referred to as Fire Breathing is because its pronunciation is exactly the same as Sun Breathing in Japanese, as the kanji for "sun" (日 hi?) has the same pronunciation as the kanji for "fire" (火 hi?).
- Another god of fire in Japanese mythology is the Sanbō-Kōjin, sometimes referred to as the "Kamado-gami". Sanbō-Kōjin is sometimes identified as an incarnation of the demon-slaying Acala, and thus related to Vairocana (also called Dainichi Nyorai) whose worship is related to sun-worship.
- Sun Breathing is also known as Hinokami Kagura. (ヒノカミ
神楽 Hinokami Kagura?, lit. Dance of the Fire God) - Sun Breathing has 12 forms in the source material, with the 13th Form, which is a combination of all 12 forms, being its perfected format.
- Dragon Sun Halo Head Dance is nowhere near as similar from its original counterpart, but its animation does match the description for (canon) Beneficent Radiance.
- Best paired with Kamado or Kanroji families.[1]


















